class Expand { ExpandWindow expandinprogress; boolean corner1complete; void reset() { expandinprogress = new ExpandWindow(-1,-1,0,0,0); corner1complete = false; } Expand(){ corner1complete = false; } void mouseClicked(float x, float y){ if (!corner1complete){ expandinprogress.corner1x = x; expandinprogress.corner1y = y; corner1complete = true; } else { expandinprogress.corner2x = x; expandinprogress.corner2y = y; expandinprogress.speed = speed; expandinprogress.millisInit = millis(); expandinprogress.saveExpandRegion(); expandwindows.add(expandinprogress); this.reset(); } } } class ExpandWindow { float corner1x, corner1y, corner2x, corner2y, speed; int timeElapsed, millisInit; PImage expandRegion; ExpandWindow(float corner1x, float corner1y, float corner2x, float corner2y, float speed) { this.corner1x = corner1x; this.corner1y = corner1y; this.corner2x = corner2x; this.corner2y = corner2y; this.speed = speed; } float aspectRatio() { return abs((corner2x - corner1x) / (corner2y - corner1y)); } float centerx() { return (corner1x + corner2x) / 2; } float centery() { return (corner1y + corner2y) / 2; } void saveExpandRegion() { this.expandRegion = get(int(convertXCoord(corner1x)), int(convertYCoord(corner1y)), int(convertXDistance(corner2x - corner1x)),int(convertYDistance(corner2y - corner1y))); } void draw() { timeElapsed = millis() - millisInit; if (convertYDistance(corner2y - corner1y) + speed * (timeElapsed / 1000) < convertYDistance(screenHeight)) { noFill(); noStroke(); rectMode(CORNER); rect(convertXCoord(corner1x), convertYCoord(corner1y), convertXDistance(corner2x - corner1x), convertYDistance(corner2y - corner1y)); imageMode(CENTER); image(expandRegion, convertXCoord(this.centerx()), convertYCoord(this.centery()), convertXDistance(corner2x - corner1x) + speed * this.aspectRatio() * (timeElapsed / 1000), convertYDistance(corner2y - corner1y) + speed * (timeElapsed / 1000)); } } }