move LED key handling to LEDControl; cleanup
This commit is contained in:
parent
58bb1611c8
commit
1bbe2361ec
@ -2,10 +2,9 @@
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|
||||||
<folding>
|
<folding>
|
||||||
<element signature="imports" expanded="true" />
|
<element signature="imports" expanded="true" />
|
||||||
<element signature="e#474#475#0" expanded="true" />
|
<element signature="e#474#475#0" expanded="true" />
|
||||||
<element signature="e#519#520#0" expanded="true" />
|
<element signature="e#519#520#0" expanded="true" />
|
||||||
<element signature="e#1641#1642#0" expanded="true" />
|
<element signature="e#2486#2487#0" expanded="true" />
|
||||||
<element signature="e#1684#1685#0" expanded="true" />
|
<element signature="e#2529#2530#0" expanded="true" />
|
||||||
|
</folding>
|
||||||
|
</state>
|
||||||
|
</provider>
|
||||||
|
</entry>
|
||||||
|
<entry file="file://$PROJECT_DIR$/src/LEDControl.java">
|
||||||
|
<provider selected="true" editor-type-id="text-editor">
|
||||||
|
<state relative-caret-position="252">
|
||||||
|
<caret line="7" column="20" selection-start-line="7" selection-start-column="20" selection-end-line="7" selection-end-column="20" />
|
||||||
|
<folding>
|
||||||
|
<element signature="imports" expanded="true" />
|
||||||
</folding>
|
</folding>
|
||||||
</state>
|
</state>
|
||||||
</provider>
|
</provider>
|
||||||
|
@ -67,6 +67,42 @@ public class EuglenaApplet extends PApplet {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void keyPressed() {
|
||||||
|
if (key == CODED) {
|
||||||
|
projectorApplet.calibrator.buttonPressed(keyCode);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
switch(key) {
|
||||||
|
case 'd':
|
||||||
|
case 'w':
|
||||||
|
case 'a':
|
||||||
|
case 's':
|
||||||
|
ledControl.keyPressed(key);
|
||||||
|
break;
|
||||||
|
case ENTER:
|
||||||
|
//TODO: snapshot
|
||||||
|
//snapshot();
|
||||||
|
break;
|
||||||
|
case 'r':
|
||||||
|
//TODO: record
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void keyReleased() {
|
||||||
|
switch(key) {
|
||||||
|
case 'd':
|
||||||
|
case 'w':
|
||||||
|
case 'a':
|
||||||
|
case 's':
|
||||||
|
ledControl.keyReleased(key);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void controlEvent(ControlEvent theEvent) {
|
public void controlEvent(ControlEvent theEvent) {
|
||||||
menu.controlEvent(theEvent);
|
menu.controlEvent(theEvent);
|
||||||
}
|
}
|
||||||
|
@ -34,17 +34,17 @@ class LEDControl {
|
|||||||
return this.state[dir.index];
|
return this.state[dir.index];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void turnOff(Direction dir) {
|
void turnOff(Direction dir) {
|
||||||
this.arduino.digitalWrite(dir.pin, Arduino.LOW);
|
this.arduino.digitalWrite(dir.pin, Arduino.LOW);
|
||||||
this.state[dir.index] = false;
|
this.state[dir.index] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void turnOn(Direction dir) {
|
void turnOn(Direction dir) {
|
||||||
this.arduino.digitalWrite(dir.pin, Arduino.HIGH);
|
this.arduino.digitalWrite(dir.pin, Arduino.HIGH);
|
||||||
this.state[dir.index] = true;
|
this.state[dir.index] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void toggle(Direction dir) {
|
void toggle(Direction dir) {
|
||||||
if (isActive(dir)) {
|
if (isActive(dir)) {
|
||||||
turnOff(dir);
|
turnOff(dir);
|
||||||
} else {
|
} else {
|
||||||
@ -52,18 +52,51 @@ class LEDControl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void allOn() {
|
void allOn() {
|
||||||
for (Direction dir : Direction.values()) {
|
for (Direction dir : Direction.values()) {
|
||||||
turnOn(dir);
|
turnOn(dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void allOff() {
|
void allOff() {
|
||||||
for (Direction dir : Direction.values()) {
|
for (Direction dir : Direction.values()) {
|
||||||
turnOff(dir);
|
turnOff(dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void keyPressed(char key) {
|
||||||
|
switch (key) {
|
||||||
|
case 'd':
|
||||||
|
turnOn(Direction.RIGHT);
|
||||||
|
break;
|
||||||
|
case 'w':
|
||||||
|
turnOn(Direction.UP);
|
||||||
|
break;
|
||||||
|
case 's':
|
||||||
|
turnOn(Direction.DOWN);
|
||||||
|
break;
|
||||||
|
case 'a':
|
||||||
|
turnOn(Direction.LEFT);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void keyReleased(char key) {
|
||||||
|
switch (key) {
|
||||||
|
case 'd':
|
||||||
|
turnOff(Direction.RIGHT);
|
||||||
|
break;
|
||||||
|
case 'w':
|
||||||
|
turnOff(Direction.UP);
|
||||||
|
break;
|
||||||
|
case 's':
|
||||||
|
turnOff(Direction.DOWN);
|
||||||
|
break;
|
||||||
|
case 'a':
|
||||||
|
turnOff(Direction.LEFT);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
enum Direction {
|
enum Direction {
|
||||||
LEFT (0, 10),
|
LEFT (0, 10),
|
||||||
|
@ -1,33 +1,3 @@
|
|||||||
/* Development Version
|
|
||||||
Created By: Seung Ah Lee
|
|
||||||
Modified by: Karina Samuel-Gama
|
|
||||||
Modified by: Amy Lam
|
|
||||||
|
|
||||||
This program runs patterned light stimuli. Users choose between different stimuli which
|
|
||||||
are projected through the projector and displayed onto Euglena. A webcam records the
|
|
||||||
projections overlayed with the view of the Euglena.
|
|
||||||
Current Functionality
|
|
||||||
- Screen calibration. Users can line up the 4 colored dots with the 4 corners of the screen
|
|
||||||
using the directional keys and home, end, page up, and page down
|
|
||||||
- Allows free draw. Users can change colors and pen width to interact with the euglena.
|
|
||||||
Users can also activate the four LEDs using 'a' 'w' 'd' 's'. In free draw users can also
|
|
||||||
see the computer tracking the top right corner of the screen by hitting CTRL
|
|
||||||
- Users can input LED sequences and see the reaction of the euglena. This allows for the
|
|
||||||
user to easily draw while the sequence is running. [The code can also be saved for future
|
|
||||||
functionality]
|
|
||||||
- The User can also save LED sequences and paint drawings for future uses. The data is only saved
|
|
||||||
in the current instance of the program. NEED to integrate the program with remote database
|
|
||||||
|
|
||||||
___________________________________________________________
|
|
||||||
| | |
|
|
||||||
| | Projection |
|
|
||||||
| Display Screen | Off Screen doodle |
|
|
||||||
| visible on laptop | appears here |
|
|
||||||
| | |
|
|
||||||
| | |
|
|
||||||
|___________________________|_____________________________|
|
|
||||||
*/
|
|
||||||
|
|
||||||
import org.firmata.*;
|
import org.firmata.*;
|
||||||
import gab.opencv.*;
|
import gab.opencv.*;
|
||||||
import processing.video.*;
|
import processing.video.*;
|
||||||
@ -35,27 +5,14 @@ import processing.serial.*;
|
|||||||
import cc.arduino.*;
|
import cc.arduino.*;
|
||||||
import controlP5.*;
|
import controlP5.*;
|
||||||
|
|
||||||
Capture cam; // One camera object needed to display euglena
|
|
||||||
Arduino arduino; // One arduino to control the LEDs
|
|
||||||
ControlP5 cp5; // Library to create nicer GUI
|
|
||||||
OpenCV opencv; // One opencv object needed per region of interest with unique dimension
|
OpenCV opencv; // One opencv object needed per region of interest with unique dimension
|
||||||
OpenCV opencv2;
|
|
||||||
OpenCV opencv3;
|
|
||||||
OpenCV opencv4;
|
|
||||||
OpenCV opencv5;
|
|
||||||
|
|
||||||
/* CONSTANTS */
|
/* CONSTANTS */
|
||||||
/////////////////// Program Controls
|
/////////////////// Program Controls
|
||||||
final long ledDelay = 5000; // Duration of light from LED during LED sequence
|
final long ledDelay = 5000; // Duration of light from LED during LED sequence
|
||||||
final int recordDelay = 0; // Time delay befoe taking next xcoord in case of lag
|
final int recordDelay = 0; // Time delay befoe taking next xcoord in case of lag
|
||||||
final int paintSize = 100; // Number of xcoord taken in limited paint activity
|
final int paintSize = 100; // Number of xcoord taken in limited paint activity
|
||||||
final int ledLimit = 3; // Number of LEDs in sequence
|
|
||||||
|
|
||||||
////////////////// LED Controls
|
|
||||||
final int left = 10;
|
|
||||||
final int right = 5;
|
|
||||||
final int down = 9;
|
|
||||||
final int up = 6;
|
|
||||||
|
|
||||||
//////////////////// Image Processing for doodle exploration
|
//////////////////// Image Processing for doodle exploration
|
||||||
final int roiWidth = 500; // Width of ROI
|
final int roiWidth = 500; // Width of ROI
|
||||||
@ -67,22 +24,8 @@ final int roiCornerY = 290;
|
|||||||
final int centerY = 540; // Center Y coordinate
|
final int centerY = 540; // Center Y coordinate
|
||||||
final int centerX = 860; // Center X coordinate
|
final int centerX = 860; // Center X coordinate
|
||||||
|
|
||||||
/////////////////// Game Controls
|
|
||||||
final int goalEntrance = 150; // 250 Width of entrance of goal
|
|
||||||
final int goalDepth = 150; // 100 Depth of goal
|
|
||||||
final float totalGameTime = 45000; // Duration of game
|
|
||||||
final float scoreDelay = 100; // time to wait before score update so score display doesn't look as jumpy
|
|
||||||
final float clearTime = 100000; // Duration of clear function : 1 minute 40 seconds
|
|
||||||
final String gameInstructions = "Pulsed 488 nm light for whole screen"; // Instructions
|
|
||||||
final String game2Instructions = "Draw barriers and use a, w, d, s to change the driection to get the euglena into the green box.";
|
|
||||||
final String game3Instructions = "Draw barriers to get the eugelna into the green box. Don't let them escape. You have limited paint.";
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/* Global Variables */
|
/* Global Variables */
|
||||||
///////////////// Miscellaneaous Variables
|
///////////////// Miscellaneaous Variables
|
||||||
int penWidth = 15; // Default width of pen
|
|
||||||
int ledPin = 5; // LED of interest
|
|
||||||
boolean load = false; // Boolean to determine if user wants to load previously saved led sequences or paint
|
boolean load = false; // Boolean to determine if user wants to load previously saved led sequences or paint
|
||||||
long ledTime; // Temporary time storage used to keep LED's on for certain period of time
|
long ledTime; // Temporary time storage used to keep LED's on for certain period of time
|
||||||
long paintTime; // Temporary time storage used to determine when paint "runs out"
|
long paintTime; // Temporary time storage used to determine when paint "runs out"
|
||||||
@ -97,15 +40,9 @@ int count; // Equivalent to number of outline
|
|||||||
///////////////////////// Color Variables
|
///////////////////////// Color Variables
|
||||||
int iColor=0;//current color
|
int iColor=0;//current color
|
||||||
|
|
||||||
int rightArrow = 0;
|
|
||||||
int downArrow = 0;
|
|
||||||
int leftArrow = 0;
|
|
||||||
int upArrow = 0;
|
|
||||||
|
|
||||||
float lagTime = 1;
|
float lagTime = 1;
|
||||||
int totalTime = 15000;
|
int totalTime = 15000;
|
||||||
|
|
||||||
int presetProg;
|
|
||||||
|
|
||||||
//////////////////// Storage Variables
|
//////////////////// Storage Variables
|
||||||
IntList paintLimit = new IntList(); // Stores finite limit of XCoord of points drawn. Once limit is reached "drawing" is stopped
|
IntList paintLimit = new IntList(); // Stores finite limit of XCoord of points drawn. Once limit is reached "drawing" is stopped
|
||||||
@ -131,41 +68,6 @@ PImage goal2;
|
|||||||
PImage gameScreen;
|
PImage gameScreen;
|
||||||
PImage entireScreen;
|
PImage entireScreen;
|
||||||
PImage cvscreen;
|
PImage cvscreen;
|
||||||
// score handling
|
|
||||||
int plusScore; // Equivalent to number of outlines
|
|
||||||
int minusScore;
|
|
||||||
int totalScore;
|
|
||||||
float scoreTime; // Temporary variable to ensure score is displayed for proper length of time
|
|
||||||
float scoreUpdateTime; // Temporary variable to ensure score changes at even intervals
|
|
||||||
// Game time handling
|
|
||||||
float currentGameTime; // Temporary variable to ensure game runs for proper length of time
|
|
||||||
float secondCounter;
|
|
||||||
// screen clearing
|
|
||||||
float clearScreenTime; // Temporary variable to ensure screen clearing lasts for proper length of time
|
|
||||||
boolean cleared = false; // Keeps track of whether screen has been cleared
|
|
||||||
// LED control
|
|
||||||
int gamePin = 10; // Used to keep track of activated LED pin serves to limit user control over LED's
|
|
||||||
|
|
||||||
/////////////////////////Program Session Variables
|
|
||||||
int startSession = 0; // 0: "play" button, 1: menu, 2: ledSequence, 3: limitedPaint, 4: Level developer, 5: doodling, 6:Game Menu, 7: Level 1, 8: Level 2
|
|
||||||
int ledSession = 0; // 0: pick LED sequence, 1: run through sequence, 2: reset activity
|
|
||||||
int paintSession = 0; // 0: initialize Paint, 1: Run through paint session, 2: reset activity
|
|
||||||
int levelSession = 1; // 0: finish development, 1: Choose LED level or paint level, 2 : paint level, 3 : led level
|
|
||||||
int gameSession = 0; // 0: instructions and screen clear, 1: play level, 2: score game, 3: reset first level
|
|
||||||
int game2Session = 0; // 0: instructions and screenclear, 1: play level, 2: score game, 3: reset second level
|
|
||||||
int game3Session = 0; // 0: instructions and screenclear, 1: play level, 2: score game, 3: reset third level
|
|
||||||
int protoGameSession = 0;
|
|
||||||
|
|
||||||
int screenWidth;
|
|
||||||
int screenHeight;
|
|
||||||
int totalCount = 1;
|
|
||||||
float percentDensity;
|
|
||||||
int densityTSTime;
|
|
||||||
int densityROITime;
|
|
||||||
int displayDensityTime;
|
|
||||||
int densitySession = 0;
|
|
||||||
int gameScreenWidth = 600;
|
|
||||||
int gameScreenHeight = 600;
|
|
||||||
|
|
||||||
static float densityThreshold = 6;
|
static float densityThreshold = 6;
|
||||||
boolean densityMeasured = false;
|
boolean densityMeasured = false;
|
||||||
@ -173,83 +75,18 @@ boolean densityMeasured = false;
|
|||||||
FloatList fadeXCoord = new FloatList(); // Stores x-coordinate of each point
|
FloatList fadeXCoord = new FloatList(); // Stores x-coordinate of each point
|
||||||
FloatList fadeYCoord = new FloatList();
|
FloatList fadeYCoord = new FloatList();
|
||||||
|
|
||||||
DropdownList presetsList;
|
|
||||||
|
|
||||||
ArrayList<Line> lines = new ArrayList<Line>();
|
|
||||||
ArrayList<Ellipse> ellipses = new ArrayList<Ellipse>();
|
|
||||||
ArrayList<Rectangle> rectangles = new ArrayList<Rectangle>();
|
|
||||||
ArrayList<Triangle> triangles = new ArrayList<Triangle>();
|
|
||||||
|
|
||||||
ArrayList<ShrinkWindow> shrinkwindows = new ArrayList<ShrinkWindow>();
|
|
||||||
ArrayList<ExpandWindow> expandwindows = new ArrayList<ExpandWindow>();
|
|
||||||
ArrayList<TranslateWindow> translatewindows = new ArrayList<TranslateWindow>();
|
|
||||||
ArrayList<RotateWindow> rotatewindows = new ArrayList<RotateWindow>();
|
|
||||||
|
|
||||||
EllipseDrawer ellipseDrawer = new EllipseDrawer();
|
|
||||||
LineDrawer lineDrawer = new LineDrawer();
|
|
||||||
RectangleDrawer rectangleDrawer = new RectangleDrawer();
|
|
||||||
TriangleDrawer triangleDrawer = new TriangleDrawer();
|
|
||||||
|
|
||||||
Shrink shrink = new Shrink();
|
Shrink shrink = new Shrink();
|
||||||
Expand expand = new Expand();
|
Expand expand = new Expand();
|
||||||
Translate translate = new Translate();
|
Translate translate = new Translate();
|
||||||
Rotate rotate = new Rotate();
|
Rotate rotate = new Rotate();
|
||||||
|
|
||||||
Calibrator calibrator = new Calibrator();
|
|
||||||
Menu menu;
|
|
||||||
|
|
||||||
char drawtype = 'd';
|
|
||||||
int preset;
|
|
||||||
|
|
||||||
void setup() {
|
void setup() {
|
||||||
count = 1;
|
count = 1;
|
||||||
totalCount = 1;
|
totalCount = 1;
|
||||||
background(200);
|
background(200);
|
||||||
size(displayWidth*2, displayHeight*2);
|
|
||||||
screenWidth = displayWidth;
|
|
||||||
screenHeight = displayHeight;
|
|
||||||
|
|
||||||
ellipseMode(CORNER);
|
|
||||||
smooth();
|
smooth();
|
||||||
/*
|
|
||||||
// Capture cam - initialize correct camera
|
|
||||||
String[] cameras = Capture.list();
|
|
||||||
if (cameras.length == 0) {
|
|
||||||
println("There are no cameras available for capture.");
|
|
||||||
exit();
|
|
||||||
} else {
|
|
||||||
println("Available cameras:");
|
|
||||||
for(int i = 0; i < cameras.length; i++) {
|
|
||||||
println(i, cameras[i]);
|
|
||||||
}
|
|
||||||
println(cameras[37]);
|
|
||||||
cam = new Capture(this, cameras[69]); //cameras[39] : 1280x1024 fps=10, cameras[37] 1280 X 800 fps=25
|
|
||||||
cam.start();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Arduino - initialize correct arduino
|
|
||||||
String[] arduinos = Arduino.list();
|
|
||||||
if (arduinos.length == 0) {
|
|
||||||
println("There are no arduinos available for use.");
|
|
||||||
exit();
|
|
||||||
} else {
|
|
||||||
println("Available arduinos:");
|
|
||||||
for(int i = 0; i < arduinos.length; i++) {
|
|
||||||
println(arduinos[i]);
|
|
||||||
}
|
|
||||||
println(arduinos[0]);
|
|
||||||
arduino = new Arduino(this, arduinos[0], 57600); // arduinos[1] : COM4
|
|
||||||
arduino.pinMode(ledPin, Arduino.OUTPUT);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// OpenCV - initialize correct frames and images
|
|
||||||
// opencv = new OpenCV(this, roiWidth, roiHeight);
|
|
||||||
// opencv.startBackgroundSubtraction(7, 3, .35);
|
|
||||||
// roiFrame = new PImage(roiWidth, roiHeight);
|
|
||||||
|
|
||||||
menu = new Menu(this);
|
|
||||||
menu.drawBackground();
|
|
||||||
menu.drawArrows();
|
|
||||||
|
|
||||||
clearDisplay();
|
clearDisplay();
|
||||||
}
|
}
|
||||||
@ -257,14 +94,6 @@ void setup() {
|
|||||||
/* Runs contionous display of mouse in the background; keeps
|
/* Runs contionous display of mouse in the background; keeps
|
||||||
track of what mode app is in and where mouse is on the screen */
|
track of what mode app is in and where mouse is on the screen */
|
||||||
void draw() {
|
void draw() {
|
||||||
// camera display - webcam feed reads into background of laptop display
|
|
||||||
if(cam.available() == true) {
|
|
||||||
cam.read();
|
|
||||||
}
|
|
||||||
|
|
||||||
imageMode(CORNER);
|
|
||||||
image(cam, 0, 0, displayWidth - menu.width, displayHeight);
|
|
||||||
|
|
||||||
|
|
||||||
if (showcv) { // Show image tracking when CTRL is pressed
|
if (showcv) { // Show image tracking when CTRL is pressed
|
||||||
identifyEuglena();
|
identifyEuglena();
|
||||||
@ -274,10 +103,6 @@ void draw() {
|
|||||||
recordTimelapse(lagTime, totalTime); //Note: the maximum fps is around 5
|
recordTimelapse(lagTime, totalTime); //Note: the maximum fps is around 5
|
||||||
|
|
||||||
|
|
||||||
calibrator.draw();
|
|
||||||
menu.draw();
|
|
||||||
|
|
||||||
|
|
||||||
for (int i=0; i < shrinkwindows.size(); i++) {
|
for (int i=0; i < shrinkwindows.size(); i++) {
|
||||||
shrinkwindows.get(i).draw();
|
shrinkwindows.get(i).draw();
|
||||||
}
|
}
|
||||||
@ -302,22 +127,6 @@ and off with standard directional keys. It also allows calibration of
|
|||||||
the projectorApplet field of view */
|
the projectorApplet field of view */
|
||||||
|
|
||||||
void keyPressed() {
|
void keyPressed() {
|
||||||
if (key == CODED) {
|
|
||||||
// Calibration of projectorApplet field of view
|
|
||||||
calibrator.buttonPressed(keyCode);
|
|
||||||
|
|
||||||
switch(keyCode) {
|
|
||||||
case 112: // F1 key
|
|
||||||
if (startSession == 8) { // Level 2
|
|
||||||
if(gamePin == 5) {
|
|
||||||
gamePin = 10; // Euglena move left
|
|
||||||
arduino.digitalWrite(right, Arduino.LOW);
|
|
||||||
} else {
|
|
||||||
gamePin = 5; // Euglena move right
|
|
||||||
arduino.digitalWrite(left, Arduino.LOW);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
|
|
||||||
case CONTROL:
|
case CONTROL:
|
||||||
if(showcv) showcv = false;
|
if(showcv) showcv = false;
|
||||||
@ -331,30 +140,6 @@ void keyPressed() {
|
|||||||
|
|
||||||
// Control LED with standard directional keys
|
// Control LED with standard directional keys
|
||||||
switch(key) {
|
switch(key) {
|
||||||
case 'd':
|
|
||||||
ledPin = right; // Forces Euglena right
|
|
||||||
rightArrow = 204;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.HIGH);
|
|
||||||
break;
|
|
||||||
case 'w':
|
|
||||||
ledPin = up; // Forces Euglena up
|
|
||||||
upArrow = 204;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.HIGH);
|
|
||||||
break;
|
|
||||||
case 's':
|
|
||||||
ledPin = down; // Forces Euglena down
|
|
||||||
downArrow = 204;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.HIGH);
|
|
||||||
break;
|
|
||||||
case 'a':
|
|
||||||
ledPin = left; //Forces Euglena left
|
|
||||||
leftArrow = 204;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.HIGH);
|
|
||||||
break;
|
|
||||||
default: // Turn off last light
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.LOW);
|
|
||||||
leftArrow = rightArrow = upArrow = downArrow = 0;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ENTER: // Takes a snapshot of the FOV
|
case ENTER: // Takes a snapshot of the FOV
|
||||||
snapshot();
|
snapshot();
|
||||||
@ -366,41 +151,6 @@ void keyPressed() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Turns off LED's that have been turned on while the app is running*/
|
|
||||||
void keyReleased() {
|
|
||||||
switch(key) {
|
|
||||||
case 'd':
|
|
||||||
ledPin = right;
|
|
||||||
rightArrow = 0;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.LOW);
|
|
||||||
break;
|
|
||||||
case 'w':
|
|
||||||
ledPin = up;
|
|
||||||
upArrow = 0;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.LOW);
|
|
||||||
break;
|
|
||||||
case 's':
|
|
||||||
ledPin = down;
|
|
||||||
downArrow = 0;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.LOW);
|
|
||||||
break;
|
|
||||||
case 'a':
|
|
||||||
ledPin = left;
|
|
||||||
leftArrow = 0;
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.LOW);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// case 'n':
|
|
||||||
// opencv = new OpenCV(this, roiWidth, roiHeight);
|
|
||||||
// opencv.startBackgroundSubtraction(7, 3, .35);
|
|
||||||
// roiFrame = new PImage(roiWidth, roiHeight);
|
|
||||||
// break;
|
|
||||||
default :
|
|
||||||
arduino.digitalWrite(ledPin, Arduino.LOW);
|
|
||||||
leftArrow = rightArrow = upArrow = downArrow = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Listens for user dragging mouse and draws points of appropriate
|
/* Listens for user dragging mouse and draws points of appropriate
|
||||||
color and width on the screen */
|
color and width on the screen */
|
||||||
@ -413,68 +163,6 @@ void mouseDragged() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void mouseClicked(){
|
|
||||||
if (mouseX < displayWidth-menu.width){
|
|
||||||
switch(drawtype) {
|
|
||||||
|
|
||||||
case 'e' :
|
|
||||||
ellipseDrawer.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'l' :
|
|
||||||
lineDrawer.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'r' :
|
|
||||||
rectangleDrawer.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 't' :
|
|
||||||
triangleDrawer.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 's' :
|
|
||||||
shrink.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'x' :
|
|
||||||
expand.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'm' :
|
|
||||||
translate.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'c' :
|
|
||||||
rotate.mouseClicked(mouseX, mouseY);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void controlEvent(ControlEvent theEvent) {
|
|
||||||
menu.controlEvent(theEvent);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Translates x coordinate of point from user screen to projection screeen */
|
|
||||||
float convertXCoord(float x) {
|
|
||||||
return (x / calibrator.magx + displayWidth * calibrator.offsetx);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Translates y coordinate of point from user screen to projection screen */
|
|
||||||
float convertYCoord(float y) {
|
|
||||||
return (y / calibrator.magy + displayHeight * calibrator.offsety);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Translates x distances on screen to projectorApplet*/
|
|
||||||
float convertXDistance(float x) {
|
|
||||||
return (x / calibrator.magx);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Translates y distances on screen to projectorApplet*/
|
|
||||||
float convertYDistance(float y) {
|
|
||||||
return (y / calibrator.magy);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user